The basics
-Number of players: Two or more
-Playing time: 20 minutes
Game Room: LETS PLAY GIN 2 11:30 AM EST chw78ark's Tournament (100) SE LS (TDD: 0) 1vs1 In Progress. Play To begin play, a card is played from the draw pile face up. On their turn, each player may either pick up the last card played face up on the table or draw a card from the draw pile. Players attempt to collect melds in their hand. Know how to play best Gin Rummy to win: Two to four players can play Gin Rummy. Two players play with 10 cards, and three/four players play with seven cards. While playing always remember the game. Partnership Gin for More Than 4 Players - The technique in Partnership Gin can be applied to larger groups as well - 6, 8, etc. and the play is largely the same, with the only differences being in how opponents are rotated, and in game score. Individual hand scoring is the same (a partnership's hand score is the sum total of each individual.
-Cards: A standard deck of 52 cards
Gin Rummy is very similar to regular Rummy, but Gin has some additional wrinkles that make it a more interesting and challenging game. To play Gin Rummy, you need the following: Two players: If more than two people want to play, you may want to send the extras out for ice cream or a walk.
-Card Values:
Face cards = 10 points
Ace = 1 point
All other cards = face value
Important terms
Melds
Melds are comprised of a sequence of cards according to suit or rank. A minimum of three cards in rank or suit is required to be considered a complete meld.
Examples of Melds
4-4-4, 6-6-6-6 or 8-9-10-J of same suit (2-A-K is not allowed)
Unmatched cards
Any cards that are not part of a meld
Knocking
A player can end a round of play by “knocking” if his unmatched cards add up to less than 10 points.
Going gin
A player goes gin when he has formed all the cards in his hand into melds and has no unmatched cards.
Stock pile
The pile from which players can draw if they do not want the last card in the discard pile.
Discard pile
The pile onto which players discard unwanted cards from their hand and from which they can pick up a card previously discarded by their opponent (if they want). Only the top card of the discard pile is available for play. Everything underneath is dead.
Object of the game
The object of the game of Knock Rummy is to be the first player to reach a predetermined score by forming melds and scoring points.
Scoring Rules
Scoring is the same as in Gin Rummy. After one player knocks, the other players add up the value of their unmatched cards remaining in their respective hands. The player with the lowest total of unmatched cards collects—from all other hands—the difference between his hand and each opponent’s hand.
The player with the lowest total of unmatched cards, if he is not the knocker, also takes an extra 10 points away from the knocker (20 points in some versions).
If the knocker has the lowest value of unmatched cards, then no points are scored. If someone has an equal value of unmatched cards as the knocker, then that player still collects from the other players, but the knocker neither relinquishes nor collects any points in relation to the unmatched cards. If two or more players (other than the knocker) tie for low score, all players divide the winnings.
A player “goes rum” when he knocks with all his cards formed into sets (with no unmatched cards remaining). When this happens, the knocker scores 25 points from each player in addition to the points in his hand. A hand that goes rum cannot be tied. If a player notices he has “gone rum” after someone knocks, then that player must pay the knocker an additional 25 points.
Play
Knock Rummy is basically Gin Rummy with more than two players. It is played with a standard 52-card deck and the cards rank the same as they do in Rummy—Aces are low. If playing with two people, each player gets 10 cards. If playing with more than two people, each player gets 7 cards.
In Knock Rummy, players draw and discard the same way they would in Gin Rummy. When a player knocks, points are added up and play is over. A player may knock at any time during the game.